List of modifiers

Introduced in StepMania 5.1

  • Column specific modifiers, where¬†N is the column number. Column numbers begin at 1 (note that in NotITG, column numbering for these modifiers begin at 0)BumpyN
    • DarkN
    • ConfusionOffsetN
    • ConfusionXOffsetN
    • ConfusionYOffsetN
    • Move note columns (100% in one direction is equivalent to ARROW_SIZE)
      • MoveXN
      • MoveYN
      • MoveZN
    • ReverseN
    • TinyN
  • Tangent-based modifiers
    • tanBumpy
    • tanBumpyX
    • tanDigital
    • tanDigitalZ
    • tanDrunk
    • tanDrunkZ
    • tanExpand
    • tanTipsy
    • tanTornado
    • tanTornadoZ
    • Cosecant (When set to true, tangent modifiers use cosecant waves instead, based on the tangent modifier behavior on NotITG V1)
  • Attenuate
    • AttenuateX
    • AttenuateY
    • AttenuateZ¬†
  • Beat
    • BeatOffset (50% causes beats to occur on 8th notes)
    • BeatPeriod (waveform length of the beat mod at peak wave amplitude)
    • BeatMult (multiplies the BPMof the beat effect)
    • BeatY
    • BeatYOffset
    • BeatYPeriod
    • BeatYMult
    • BeatZ (Beat's effect applied to the z position)
    • BeatZOffset
    • BeatZPeriod
    • BeatZMult
  • Bounce
    • Bounce - uses absolute value of a sine function
    • BouncePeriod
    • BounceOffset
    • BounceZ - Bounce's effect on the z position
    • BounceZPeriod
    • BounceZOffset
  • Bumpy
    • BumpyOffset
    • BumpyPeriod
    • BumpyX (Bumpy's effect applied to the x position)
    • BumpyXPeriod
    • BumpyXOffset
  • Confusion
    • ConfusionOffset (Rotates both notes and receptors by a given amount on the z axis, and keeps them there)
    • ConfusionX (Confusion on the X axis instead of Z)
      • ConfusionXOffset
    • ConfusionY (Confusion on the Y axis instead of Z)
      • ConfusionYOffset
  • Digital (Arrow path takes the form of a digital sine wave)
    • DigitalSteps (more steps means a smoother wave)
    • DigitalPeriod
    • DigitalOffset
    • DigitalZ (Digital's effect applied to the z position)
    • DigitalZSteps
    • DigitalZPeriod
    • DigitalZOffset
  • DizzyHolds (When set to true, hold heads become affected by Dizzy. Replaces the DizzyHoldHeads metric)
  • DrawSize (affects how far down the notefield renders the notes; 100% = double, -50% = half)
  • DrawSizeBack (affects how far the notefield renders notes after the receptors; 100% = double, -50% = half)
  • Drunk
    • DrunkSpeed
    • DrunkOffset
    • DrunkPeriod (change the period of the oscillations of drunk)
    • DrunkZ (Drunk's effect applied to the z position)
    • DrunkZSpeed
    • DrunkZOffset
    • DrunkZPeriod
  • Expand
    • ExpandPeriod
  • Parabola
    • ParabolaX (Arrow path takes the form of a parabola in the x position)
    • ParabolaY (Arrow path takes the form of a parabola in the y position)
    • ParabolaX (Arrow path takes the form of a parabola in the z position)
  • PulseInner
  • PulseOuter
  • PulsePeriod
  • PulseOffset
  • Sawtooth (Arrow path takes the form of a sawtooth wave)
    • SawtoothPeriod
    • SawtoothZ (Sawtooth's effect applied to the z position)
    • SawtoothZPeriod
  • ShrinkLinear
  • ShrinkMult
  • Square (Arrow path takes the form of a square wave)
    • SquarePeriod
    • SquareOffset
    • SquareZ (Square's effect applied to the z position)
    • SquareZPeriod
    • SquareZOffset
  • StealthPastReceptors (When set to true, Stealth and similar effects persist for notes that go past the receptors. Replaces the DrawHiddenNotesAfterReceptor metric)
  • StealthType (When set to true, Stealth and similar effects are based off of YOffset instead of YPosWithoutReverse. Mainly affects modifiers like BeatY and other similar mods that work on the y position)
  • Tipsy
    • TipsySpeed
    • TipsyOffset
  • Tornado
    • TornadoPeriod (control the helix length)
    • TornadoOffset (control how far into the tornado the receptors are) (100% = +1)
    • TornadoY
    • TornadoZ
    • TornadoZ (Tornado's effect applied to the z position)
    • TornadoZPeriod
    • TornadoZOffset
  • WavePeriod (Control the wave length)
  • Zigzag (Arrow path takes the form of a triangle wave)
    • ZigzagPeriod
    • ZigzagOffset
    • ZigzagZ (Zigzag's effect applied to the z position)
    • ZigzagZPeriod
    • ZigzagZOffset
  • ZBuffer (When set to true, turns on the zbuffer. Useful for when zbuffer is wanted without needing to turn on effects like 0.5% bumpy.)

Introduced in StepMania 5.3

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